1. Description
The game takes the core 3D card engine from the developer's "Fairy" series and reskins it with a vibrant agricultural aesthetic. Players travel through various farm-themed maps, harvesting crops and clearing card layouts. The experience is designed to be relaxing, featuring pastoral soundtracks and "juicy" visual feedback when cards are cleared.
Harvest Progression: Instead of just clearing levels, you "harvest" crops like corn, carrots, and strawberries. This serves as a secondary progression layer.
3D Card Dynamics: Utilizes the same high-quality 3D models and animations seen in the developer's other titles.
Star System: Earn 1 to 3 stars per level based on your speed and the length of your clearing streaks.
Farm Building: Use the currency earned from card games to upgrade or "restore" different parts of your virtual farm.
Daily Wheel: A daily spin mechanic that provides boosters like Undo, Wild Cards, and Tornados (which clear a random set of cards).
TriPeaks Rules: Clear the board by selecting cards that are one value higher or lower than the card on the waste pile.
Building Streaks: Clearing multiple cards without tapping the draw pile earns you bonus coins and triggers "frenzy" animations.
Special Cards: Watch for "Crate" cards or "Haystack" cards that must be interacted with multiple times to reveal the value underneath.
Level Objectives: Some levels require you to clear specific "Crop Cards" to win, rather than the entire board.
Chain for Currency: The cost of playing levels increases as you progress. The only way to stay profitable is to consistently hit long streaks to maximize your coin payout.
Strategic Undo: If you are one card away from a 10+ card streak but hit a dead end, using an Undo to try a different path is usually worth the cost.
Prioritize Crop Cards: If the level objective is to harvest 5 "Corn" cards, focus your clearing path toward them even if it means sacrificing a potential streak on the other side of the board.
Save Boosters for "Hard" Levels: The game identifies certain levels as "Hard" or "Super Hard." Don't waste your Wild Cards on standard levels; you will need them to overcome the limited draw piles in late-game stages.
The "One-Off" Rule: Always check if a card on the board can be used to bridge two separate sequences. If you have a 5 and see a 4-3-2 and a 6-7-8, decide which sequence uncovers more face-down cards before moving.
Developer: mahjong connect.
Platform: Android (Google Play Store).
Package Name: Typically follows the lll.forest.trip.harvest or similar naming convention.
File Size: ~95 MB.
Monetization: Free-to-play. Includes ads after levels and in-app purchases for "Coin Bundles" and "Infinite Lives" (limited time).
Requirements: Android 5.0 or later.









